Craig Watkins: Why Low Performing Schools Need Digital Media
Technology alone will not change what is happening in low-performing schools. But effective insertion of technology into the classroom might help break the ice that chills the relationship between students and teachers. Rather than spending their time and energy policing mobile phones what if teachers asked their students to pull out their devices to execute a class assignment. In a small experiment I conducted a few weeks ago we observed some interesting behaviors. We were curious to see how a group of ninth and tenth grade boys would respond to a new mobile gaming app that offers information and education related to substance abuse. Here is an excerpt of how I reported what we observed:
“The introduction of the gaming app via mobile devices transformed the classroom and learning environment that these students inhabit everyday. Learning became social, communal, collaborative, competitive, engaging, and, in their words, fun. Students voluntarily stated that a game like this should be incorporated into their health class. Doing so, the young student noted, would make the class more interesting and more fun.“
My colleague, in a separate brief, also noted how the environment changed once we introduced the mobile devices:
“Immediately, the energy level in the room went up and the emotional intensity increased. The boys were animated, smiling, laughing, and talking together. Teams consulted on the best answer to each question, and then either celebrated their correct response or commiserated after their incorrect answers.”
These students had never met us and yet after playing the game sat through a debriefing session and gave us rich feedback. Their mood was cooperative and friendly. Boys that may have generally been disinterested and detached were wide-eyed and vocal. We believe that the devices (and the pizza) helped create a very different environment, one in which learning, dialogue, and engagement occurred naturally.

